#ifndef WATERPARTICLESYSTEM_H_
#define WATERPARTICLESYSTEM_H_

#include "CubePileGrid.h"
#include "WaterParticle.h"
#include "WaterDropEmitter.h"

class WaterParticleSystem
{
	WaterDropEmitter * emitter;
	WaterParticle ** particleList; 
	int maxNumParticles;
public:
	WaterParticleSystem(CubePileGrid * cubes, int numParticles);
	virtual ~WaterParticleSystem(){}
	void animate(float timeD);
	void render();
};

#endif /*WATERPARTICLESYSTEM_H_*/
